![]() ![]() I've had to read through so many reports of forges not spawning to get to the bottom of this which seems a little odd when they have such a whimsical 'READ THIS' thread pinned to the front page. You'd think the devs would have fixed or at least acknowledged this considering it's mandatory to complete the game. Well thanks to you and Zalgo for explaining this. This is how the game is working on the current version. Do all buildings face this problem? Probably only the forge, but the catapults workshop had some new issues with the Winter Update. Are these situations clear so we can workaround them? No, unfortunatelly it's a completely random behavior. BUT there are situations where the game want to spawn a specific building in one of the sides and no matter how much you expand the other side, you'll never get this building. ![]() Originally posted by Sapador Castelo:It is not a rule that you have to expand evenly both sides. It does seem very prone to the game breaking bugs I've been seeing though. I may just be reading your post incorrectly. So RNG can easily prevent you from building a forge without having the entire island cut down? Is that also why several people have reported not having a forge show up on completely demolished islands? So regardless of large, open spaces on one side, the game will stop building on one side if the other side does not have an equal or similar number of buildings? That does not seem to mesh well with the game providing extra copies of buildings before providing the forge. Something to do with how it spaces out the buildings on each side. Originally posted by Dequanacus:Apologies, what I meant to say was, what is the reasoning behind believing that this will make it spawn? I want to be certain before removing all my vagrant spawns that having 50-65% of the map being iron walls is insufficient to have a forge spawn. Does a known bug list exist? I cannot keep playing the game without the forge so I cannot do much now but sit around and wait for an official response.Īny help at all would be greatly appreciated. I've seen several posts on a number of websites that claim to have had this issue, but no sort of real acknowledgment on the side of the devs about how the forge works, the spawning, or where these issues stem from. I have plenty of space available on the side I built on, so I'd at least want some sort of confirmation that you're intended(?) to cover the entire island in walls before progressing. I also understand that the forge does not necessarily have to spawn on the side of the Cliff Portal, but I see no reason to believe that cutting down and building over the entire other side of the island would fix this, nor would I like to do that. I have several areas with no buildings (walls, bushes, farms, nothing, and wide open spaces), and have had catapults and extra pike buildings spawn, yet no forge. I am trying to construct a forge on the first island and, having built up to the Cliff Portal with an uninterrupted chain of iron walls, have yet to see it spawn. I feel that either the forge is very buggy, or the system that is in place for spawning buildings is not working as intended. It was launched simultaneously with mobile version of the game.I understand that many people have been having this issue but I see no harm in reiterating it. History ĭead Lands was introduced with update 1.1.0 as a free DLC on 28 April 2020 on all platforms the game is available for. This is different from the 2020 bug that made the entire land dark, and seems to have been fixed. The game may become unplayable due to this bug, that has been around at least since Never Alone update - 1.1.9, on April 2021. Greedlings, that have a weak light on their "face", are very hard to spot. They can only see the few objects that have self illumination, like vagrant camps, and some typical Dead Lands vegetation with auto/bioluminescence. The deep forest environments may be fully dark to the point of not allowing players to see portals, coin and gem chests, and mount habitats, nothing, no matter the time of the day or the night. 14 new songs specific for the Dead Lands campaign.AI improved (especially suicide builders walking outside at night).Bug where knights and squires would appear from the wrong DLC/mode fixed.Enlisted (by a knight) archers now have bandanas and crossbows.Island selecting map changed, displaying more details than before, and is sliding from island to island instead of one map where you select.Unavailable mounts: griffin, draft horse, warhorse.New mounts: gamigin, beetle and golem (shown above).
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